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Procedural Skidmarks
So we've got to a place where the game is live on pretty much every platform, except for Sony PlayStation consoles (which, for those who...
Stephen Brown
Jul 4, 20222 min read
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Photo mode anyone?
Since the release of Rush Rally 3, I'm now finding that there is a lot of media out there where people have recorded screenshots in the...
Stephen Brown
Nov 9, 20211 min read
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Blame it on the weatherman!
I've had a few people ask me about the lighting and weather in Rush Rally Origins over the last week or so, and felt I should knock up a...
Stephen Brown
Aug 26, 20211 min read
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Who wants to go on safari!
So once you have committed to a launch date, and have your "banker" builds sat in the wings waiting, what is it that us game developers...
Stephen Brown
Aug 12, 20213 min read
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Where it all began...
I get a lot of people asking me "what happened to Rush Rally 1?", in fact some people seem to think it never happened and that I went...
Stephen Brown
May 5, 20211 min read
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Fenced Off!
Whilst creating these 3 new countries, I decided I wanted to add more variation to them from the original tracks in the game. After doing...
Stephen Brown
Oct 23, 20202 min read
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Build your Bridges!
Wow it's been ages since I updated on here, I've been hectic over the last 6 weeks and have finally sat down to finish off the track pack...
Stephen Brown
Oct 2, 20202 min read
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Stone walls!
I'm in the process of adding more assets to the game to make everything feel a bit less "same" and more interesting per country. As Rush...
Stephen Brown
Aug 13, 20201 min read
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Font Chaos!
Since the start of the engine, fonts have always been rendered offline into a texture sheet and then had effects applied to them. This is...
Stephen Brown
Jul 1, 20202 min read
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A Neverending Week!
This week seems to have gone on forever, however I've got a few things fixed and completed that have been annoying me for a while, and I...
Stephen Brown
Apr 30, 20202 min read
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Real world track building!
A few people have asked how Rush Rally 3 is such a small install size considering it has 20 cars, 80+ tracks and delivers a AAA...
Stephen Brown
Apr 3, 20203 min read
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User Content
Every day users post pictures with their custom car designs and some of them are now really pushing the boundaries. I've added a lot of...
Stephen Brown
Apr 3, 20201 min read
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Education
So a quick follow up on the last post. Basically someone decided to rate the game down as 1 star, from 4, even though they said the game...
Stephen Brown
Apr 1, 20202 min read
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Cheapskate
The update has been pushed a little early, as is the norm in gaming. Thank you all for your kind words and enthusiasm behind this...
Stephen Brown
Mar 31, 20201 min read
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Localisation is the key!
I've just received the last batch of localisation text from the LocaliseDirect, who are super speedy at turning around translations for...
Stephen Brown
Mar 20, 20201 min read
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Transparent Glass
As you've probably guessed by now, adding see through glass to the engine has opened up a whole new can of worms. First was getting...
Stephen Brown
Mar 10, 20201 min read
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New Interiors
The interior system has been reworked again somewhat. Originally there was one interior model which was the same for all cars and when...
Stephen Brown
Mar 6, 20201 min read
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Damage Deformation
So I've basically made all the interiors procedurally generated from parts, including the roll cage, seats, dashboard etc. The problem...
Stephen Brown
Mar 5, 20201 min read
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