Stone walls!
- Stephen Brown
- Aug 13, 2020
- 1 min read
I'm in the process of adding more assets to the game to make everything feel a bit less "same" and more interesting per country. As Rush Rally is built from procedural technology, creation of the assets has to be done in blocks, or small pieces. This is so we can re use a single small asset to make a much larger one.
For example I've just added some new armco crash barriers, the asset is simply a horizontal barrier, and upright (to support the barrier) and then a "start" and "end" piece. From these simple small asset sets, using the instanced based rendering techniques, I can then generate a much more complicated larger asset which looks different on different parts of the tracks.
Anyway, last week we had a week away in the peak district and we did lots of outdoor stuff! The one thing about the peaks in the UK is the abundance of stone walls, so i figured I'd get the camera out and take some photos and then use the same approach to generate stone walls in the game. The result is quite cool.
This is still a WIP, and I will be using this approach for quite a few more assets too (I even want to put some spectators behind the walls/barriers/haybales that I add!)
Below you can see a how multiple small assets come together to form a nice in game larger asset (see the wire frame selection top right which outlines where each asset is broken up).

And then this is the grey stone wall using the photos from the peaks last week:

Ste





This sounds like a wonderful way to express creativity without any pressure. I love how Sprunki lets you create music based on feelings, like a festival or a rainy night. It's inspiring that no skills are needed—just your emotions.
Stone walls sound like a cool addition to your game! I like how you use small procedural blocks to build bigger assets, like the armco barriers. It must make the game feel more unique for each country.
I love how you're adding variety with assets like stone walls and barriers! It reminds me of when I use a free bold text generator to make my social media posts stand out—small tweaks can really enhance the overall look.
Stone walls sound like a cool addition to the game! I like how you're using procedural tech to create assets in blocks, like the armco barriers. It's smart to reuse small pieces to build bigger things and make each country feel unique.
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